Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?
But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?
Part of the “optimisation” gap at release was from allways enabled SAM vs not whitelisted R-Bar from NVIDIA.
Not sure if that counts as optimized for AMD GPU’s. :)
The game does still look like an outlier with CPU and GPU scaling, as if its full of engine bottlenecks and bugs.