Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?
But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?
I have a 3440x1440 165hz VA monitor and a 2560x1440 144hz nano-IPS monitor. Between the 2 I do not notice any ghosting and the only situation in which I notice minor black smearing is when reading white text on a pitch black background, like on Reddit.
Upscaling makes the game noticeably blurry vs native, it loses some of that sharpness, clarity and fidelity in favor of better FPS, upscaling is amazing on an old card, but I don’t expect to use upscaling on a card I dropped close to 1 grand on.
This is just a matter of sharpening as current AA methods also incur heavy blur. They just tend to default to better sharpening than DLSS, which often defaults to no sharpening, but this is easily fixed. FSR often tends to be sharper than native (i’d say it’s often even overtuned) as it includes CAS and it’s often better than the default sharpening pass with native.
Blur and clarity is not a good argument against DLSS/FSR as it’s just a matter of what filter you apply to the game.
I’m not saying I got a “special screen” so to say. I’m just saying that I only notice the black smearing with white text on a black background, I don’t notice it anywhere else, not saying it isn’t present, I just don’t notice it 99% of the time, even having mainly gamed on my nano-IPS monitor before getting the ultrawide.
I’m just saying that upscaling makes games look blurry. How or why I don’t really care about. That’s why I don’t like it and frankly don’t expect to use it on an expensive card.