Looking at the advantages, the 7800xt has:

  1. 10% lower price

  2. 4 more gigs of vram

  3. 6% better raster performance.

The 4070 has:

  1. Better frame gen

  2. Better upscaling via dlss

  3. Better drivers

  4. Better rt performance

  5. CUDA for the few people that actually need it.

  6. Better power efficiency.

  7. The ability to use both dlss and fsr. If a game just has dlss, amd users are screwed.

All in all I think the AMD card is still the underdog based in advantages and needs to be at least 15% cheaper in order to sway buyers to team red. For just a $50 price difference, the team green advantages are too stacked imo.

Edit: this is of course in the US market. Every market is different.

  • daab2g@alien.topB
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    11 months ago

    The FSR 3 situation is absolutely crippling what would be very competitive cards, because game devs are building games with upscaling included to achieve minimum performance, which is death for AMD cards. AMD needs to get FSR 3.x WORKING in games asap with VRR and Antilag+ to compete.

    • corn_on_the_cobh@alien.topB
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      11 months ago

      I’m very new to computers still, what is FSR and why is it so important? And what is AMD doing to mess up?

    • A--E@alien.topB
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      11 months ago

      There are 0 games with FSR3 support as of now. I’m not counting the tech demo aka Forspoken and Immortals of Aveum which are mediocre at best

      • dug_339@alien.topB
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        11 months ago

        FSR3 is supported with any game made on DX11 or 12 since FSR is driver based not hardware like Nvidia, so that’s hundreds of games, no where close to zero

      • SpezSelloutCunt@alien.topB
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        11 months ago

        So there are 0 games in your view, even though you literally mentioned 2 of them in your comment. But because YOU don’t like them then they don’t count?

        Gtfo

    • Julia8000@alien.topB
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      11 months ago

      The problem is even then the upscaler is much worse than dlss. Amd really has to improve the fsr upscaling, because they already are far behind. The quality of the generated frames of the fluid motion fsr 3 thing seems to be decent, but yeah with all the VRR and other features not working with it there is no point in using fsr 3. The main problem they seem to can’t solve is the upscaling quality like I said.

      • Weird_Cantaloupe2757@alien.topB
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        11 months ago

        Yes in my mind FSR stands for “Fucking Shitty Reconstruction”, I really can’t stand the look of it. I have honestly yet to find an instance where I didn’t actually prefer to just lower the res to whatever resolution FSR would have been using as a base, because my eyes just adjust to seeing pixels, but the FSR artifacts have an anti-tolerance effect where the more I see it, the more sensitive I get to it. It’s like the inverse of dynamic foveated rendering, where instead of the low quality part of the image being where you aren’t looking, the worst looking part of the image with FSR is anywhere that there is rapid movement, which is generally going to be exactly where your eyes are focused.

        With upscaling becoming more and more relevant, they really need to make some major improvements here. I would love to buy AMD for my next card, but knowing that in the next few years even the most powerful GPUs will be using upscaling in most games means that going team red means a substantial hit to image quality, and the price difference is just nowhere near big enough to justify it to me.

        • Julia8000@alien.topB
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          11 months ago

          I wouldn’t be that hard on it, fsr is very usable in 4k and still mostly better than turning down the res, but yeah it’s nit great and horrible in lower resolutions.

        • DeBlackKnight@alien.topB
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          11 months ago

          I just use XESS wherever it’s available. My two most played games are Cyberpunk and CoD:MWII right now, and XESS looks fine in both. For anything that doesn’t have XESS but needs more performance, I swap to my 1440p monitor (instead of my 4k main monitor), and my 7900XTX has no problem running that

    • jdcope@alien.topB
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      11 months ago

      Or devs could just release a game that is playable at native resolutions instead of half resolution and driver fuckery.

    • Le_Zouave@alien.topB
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      11 months ago

      I am using AFMF from adrenaline software (unoptimized frame generation for games that didn’t implemented FSR3).

      At first I only had a 60Hz monitor and the result with 30Hz cap was… strange.

      Then I got a new 170Hz monitor with Freesync, capped at 85Hz and it’s glorious, minimal artifact and real smoothness (and no screen tearing due to freesync even with vsync off -if you never experienced freesync-)

      There are some games that were out this year with FSR 1.0… so if you count on devs…

      I’m sure that DLSS 3.0 with Nvidia Reflex is really good but Nvidia lowered their price because of AMD, not because AMD struggle to sell their 7800 XT.