Looking at the advantages, the 7800xt has:
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10% lower price
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4 more gigs of vram
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6% better raster performance.
The 4070 has:
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Better frame gen
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Better upscaling via dlss
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Better drivers
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Better rt performance
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CUDA for the few people that actually need it.
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Better power efficiency.
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The ability to use both dlss and fsr. If a game just has dlss, amd users are screwed.
All in all I think the AMD card is still the underdog based in advantages and needs to be at least 15% cheaper in order to sway buyers to team red. For just a $50 price difference, the team green advantages are too stacked imo.
Edit: this is of course in the US market. Every market is different.
Hi guys
Can someone technically competent please explain to all of us why doesn’t AMD attack the “elephant in the room”, give it priority and close the gap vs. Nvidia?
By this, I specifically mean the quality of its upscaling technology. Let’s make a quick list of the competitive landscape:
AMD’s FSR upscaling tech needs improvements - and fast. This is their Achilles’ heel. Running games natively at higher than 60fps is already difficult, and will become more so as additional UE5 games are released.
Want to hit 60fps with a low-to-mid range card? Enable upscaling.
Want to hit 100+fps reliable? Enable upscaling.
Want to hit 100+fps with a low-to-mid range card? Enable upscaling to hit 60fps and then FG on top.
Want to enjoy mid to high quality RT features? Enable upscaling, with FG on top depending on your GPU.
Upscaling is already ubiquitous, and underpins all the other technologies: Frame Generation, Ray Tracing and Path Tracing.
…and FSR2.2 is just poor. You can’t blame it on hardware, as XeSS offers objectively better quality on AMD cards. So AMD can and must improve it with urgency.
Does it needs to completely re-work FSR tech? Does it need to scrap it and copy XeSS? Does it need to offer less of a performance uplift and more quality? Does it need an Ultra Quality setting? I doubt it, as Native AA (i.e. sharpening without upscaling) does not remove the shimmering. Does it need to de-couple FSR from frame generation, so that we can use XeSS + FSR FG? I don’t know, this is why we need some expert insight.
What I know is that USPCALING QUALITY has become -the- critical factor, and Nvidia’s DLSS is its MAIN advantage nowadays - not raytracing.
Yup. You hit the nail on the head. Of course raw performance is still king, but features, especially upscaling, are the queen. Upscaling is extremely important now to the point where it’s easily worth an extra 10% to get dlss. On top of that nvidia gets both dlss and fsr meaning they are set no matter what. It’s a tough situation for amd