I’ve got to say that I’m impressed that CDPR is still developing the RedEngine and pushing feature updates to a three year old game.
I wonder what’ll happen to the engine devs as the switch to UE5. I’m a layman, but I assume there will be plenty of work with plugins and alternate implementations to code for. But I also assume some devs would be itching to keep making their own in-house engine. If for no other reason then that they have done amazing work so far with “their” RedEngine. And that’s got to feel very gratifying.
I’ve heard some rumors that most of the original RedEngine staff left and CDPR cannot afford/don’t want to hire more devs for it since they will have to be heavily trained in this engine. Instead it’s easier for them to move devs to new projects like Polaris and Orion to avoid crunch this time.
The reason they switched to unreal 5? Costs! training new staff on red engine is not cheap, its easier to find people that have unreal software experience as well, also you remove large part of the expense of constantly updating your in-house software
Seems unlikely for them of open source the engine as they’re switching away from it. Why give away all that dev time and effort and not gain any benefit from it? While I think it’s the correct move to open source it and let the community take over development, a for profit company is never gonna do that unless they would benefit. Like open sourcing the engine while still using it so you get a wider amount of devs throwing their efforts in. So for a company, they get “free” dev work, and in return for those same devs get to use the engine on whatever project they want without licensing issues. Open sourcing abandoned or depreciated software, especially game engines, really is a dead legacy of a simpler time in computing. Gone are the days of companies like ID open sourcing their engines and games once their release cycle was done. With the advent of always online and games as a service, we’ll never seen major companies ever release old games as open source since even a 40 year old game can be monetized in a modern digital store.
Why give away all that dev time and effort and not gain any benefit from it?
Why not, though? Sunk costs and all that. World gets more open code, which is not a bad thing. They don’t really lose much and they would gain goodwill, even if they said they are not going to maintain it.
Yeah lots of people left during fiasco release some due to outrage some i believe coz they told higherups THIS CAN NOT RUN ON THS PAST GEN SHIT NO WAY YOU CAN MAKE IT RUN ON IT DON’T WASTE OUR TIME ON IT and then I FUCKING TOLD YOU SO, YOU RECTANGULAR SPACE ZEBRA SPHINCTER, F*CK YOU, F*CK THIS JOB AND FICK THIS CACTUS IN PARTICULAR.
I’ve got to say that I’m impressed that CDPR is still developing the RedEngine and pushing feature updates to a three year old game.
I wonder what’ll happen to the engine devs as the switch to UE5. I’m a layman, but I assume there will be plenty of work with plugins and alternate implementations to code for. But I also assume some devs would be itching to keep making their own in-house engine. If for no other reason then that they have done amazing work so far with “their” RedEngine. And that’s got to feel very gratifying.
Probably at the time game was released these devs just left the company or even before that looking at the state of the engine.
Also engine devs would work just fine making adjustments and additions to the UE, I’m sure.
Yep, UE is very modifiable and it’s source code is available on github, super easy to tweak stuff or even made huge changes.
I’ve heard some rumors that most of the original RedEngine staff left and CDPR cannot afford/don’t want to hire more devs for it since they will have to be heavily trained in this engine. Instead it’s easier for them to move devs to new projects like Polaris and Orion to avoid crunch this time.
The reason they switched to unreal 5? Costs! training new staff on red engine is not cheap, its easier to find people that have unreal software experience as well, also you remove large part of the expense of constantly updating your in-house software
Hope they’ll make it open and available to people, after the unity fiasco and ue monopoly we need a new open source engine
Seems unlikely for them of open source the engine as they’re switching away from it. Why give away all that dev time and effort and not gain any benefit from it? While I think it’s the correct move to open source it and let the community take over development, a for profit company is never gonna do that unless they would benefit. Like open sourcing the engine while still using it so you get a wider amount of devs throwing their efforts in. So for a company, they get “free” dev work, and in return for those same devs get to use the engine on whatever project they want without licensing issues. Open sourcing abandoned or depreciated software, especially game engines, really is a dead legacy of a simpler time in computing. Gone are the days of companies like ID open sourcing their engines and games once their release cycle was done. With the advent of always online and games as a service, we’ll never seen major companies ever release old games as open source since even a 40 year old game can be monetized in a modern digital store.
Why not, though? Sunk costs and all that. World gets more open code, which is not a bad thing. They don’t really lose much and they would gain goodwill, even if they said they are not going to maintain it.
Yeah lots of people left during fiasco release some due to outrage some i believe coz they told higherups THIS CAN NOT RUN ON THS PAST GEN SHIT NO WAY YOU CAN MAKE IT RUN ON IT DON’T WASTE OUR TIME ON IT and then I FUCKING TOLD YOU SO, YOU RECTANGULAR SPACE ZEBRA SPHINCTER, F*CK YOU, F*CK THIS JOB AND FICK THIS CACTUS IN PARTICULAR.
Most of the new devs will be based in the US, pretty sure they will get paid more than Polish staff would.