Hello everyone,

Did Valve give any update yet for fixing the 200 - 1040mhz GPU issue that has been around since update 3.5.5? Most of the games I play have become unplayable, even when setting the GPU to a specific mhz. I saw that they mentioned something about fixing tearing in update 3.5.7 but that didn’t fixed the issue for me.

  • bargainhunterps5@alien.topB
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    10 months ago

    I’ve not upgraded… yet. Planning to do this evening. Apart from games not running well, how do I also check for this just via enabling the on screen performance settings?

    • Didney_Worl1@alien.topB
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      10 months ago

      yes, you will also feel if theres something wrong like worse performance results in more stuttering/ framedrops/ lower frames.

      • bargainhunterps5@alien.topB
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        10 months ago

        Ok thanks, I read through all the GitHub comments too, doesn’t look great. I was hoping to upgrade from 3.4 to 3.5 to get a bit better performance out of StarField but I think I’ll wait until they admit there’s an issue and fix it in the next release. My system is very stable right now and plays great in most games so rather not break that! I’ll wait a little longer, even Starfield is very playable for me only bad drops below 25fps are in the cities but everywhere else is nice 30 up to 50 (low but 70% scale and 100% sharpening, FSR2) personally I think it looks very nice like this, detail is not ‘low’ by all means

      • bargainhunterps5@alien.topB
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        10 months ago

        Perhaps I’ve not been with the SD long enough if this is a regular thing (5 months or so) but why oh why is something like this making it into a stable release with all the months of previews and testing…… surely this thing got flagged the very moment it got released just like it did in stable? I mean other more simple things like Bluetooth, Wi-Fi or sound issues you notice immediately. Or maybe I missed something about how this preview/ stable releases work with Valve?