• kryslogan@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Right. So adding more codecs is what I’d like to see with improved performance and efficiency: pro res, braw, avid dnx, etc. I’m not sure if this could happen tho. Intel doesn’t have to beat Apple with pro red speed but, something close and same with the others, ofc, this might be me wishing for pie in the sky lol. And with Ray tracing, Render engines, any ideas on that? I know it’s tending a bit off topic.

    • Noreng@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      The thing about codec support is that you essentially have to add specific circuits that are used purely for decoding and encoding video using that specific codec. Each addition takes up transistors and increases the complexity of the chip.

      XMX cores are mostly used for XeSS and other AI inferencing tasks as far as I understand. While it could be feasible to create an AI model that encodes video to very small file sizes, it would likely consume a lot of power in the process. For video encoding with relatively high bitrates it’s more likely an ASIC would consume a lot less power.

      XeSS is already a worthy competitor/answer to DLSS (in contrast to AMD’s FSR2), so adding XMX cores to accelerate XeSS alone can be worth it. I also suspect Intel GPUs use the XMX cores for raytracing denoising.

      • kryslogan@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Ah, got it. I’m guessing this is why Intel leaves those types of circuits for the GPU. Then I’m looking forward to seeing what battlemage brings, and how these innovations trickle down to the iGPU