I’ve tried a few games…
FF7 took a few attempts to get set up after following some protondb stuff it is now fine I hope…
I tried edge of eternity and this game is absolutely terrible on the deck it should not be verified constant crashes no matter what I do
And still seem to crash and reboot in desktop… pressing or holding my power button does not give me the option to fully shutdown the console is that natural too?
Not sure if I just do stuff that makes it crash or it’s just natural is 1 hour 30 minutes battery life natural for FF7??
I want to love it but so far I’ve had nothing but nightmarea trying to get 2 games to work and the emulator stuff working
Crashing unfortunately ramped up after the “stable” 3.5.5 update and still needs to be fixed. Unfortunately, this just adds another variable to the mix that could be causing you issues. In my case, DJMax V worked perfectly before the update, but after, it was crashing every 30 seconds to 10 mins. Same for a couple others I had tried.
It seems to be vram related, and you can work around it by bumping UMA frame buffer size up to 4g. You can also set it back to the default 1g at any time. For steam OS, the amount is supposed to adjust dynamically as needed. This will just reserve a minimum of 4g ram for video, leaving 12g ram open for everything else.
Hold + as the deck boots, go to setup utility, advanced, UMA Frame buffer Size, set it from 1G to 4G, save & exit.
This cleared up all the annoying crashes I was having, verified on 2 decks as well. The downside is that it reduces the amount of usable RAM for everything else, which could also lead to crashes or reduced performance in a game if 12+ is needed. It shouldn’t be seen as a fix for crashing, but rather a possible workaround until valve patches things up.
Take a few minutes to Google steamdeck vram & you’ll see plenty of reddit posts on it. I’d still recommend dropping it back to 1g after each update to see if steam resolved the crashing or not.