I’m going crazy trying to run this game.

Everytime a character is moving on screen, everything becomes super blurry.
When no character is moving, all the fixed elements in the environment are super crisp, but the characters having animations are just blur.
It seems the game has this blur effect to add some dynamism to characters movement, but is seems to be totally broken on the Deck and make the game unplayable.

I tried every setting possible and nothing seems to do a difference.
It seems there are several posts relating to this bug -most on pc- and of all the solution suggested nothing seems to work for me: I disabled minimum framerate, disabled half rate shading, forcing proton experimental etc.

Am I the only one facing this problem ?

[Blur f*ckfest example when a character move](https://imgur.com/JDUo61E)

[All fixed elements are super crisp but the character models playing animation are just blobs](https://imgur.com/R0pHvpQ)

  • AgNtr8@alien.topB
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    1 year ago

    Double checking that you’ve tried the “mesh quality” set to “balanced” and restarted the game as suggested by some on page 2. Perhaps having that setting while testing “Minimum Frame-rate” at both “None” and “30” could be worthwhile to experiment.

    Unfortunate that it looks like both fixes have mixed results, that fact it worked for some is promising nonetheless. Reading through the thread, I’m not sure it 100% aligns with your problem, but we’ll take what we can get right?

    Looking at the developer post, I would try resetting the resolution (set to something else like 1080p and set back to 720p or 800p) and lower the quality preset to medium or low. I think Tomb Raider 2013 set a weird resolution for me, so trying to eliminate that factor.

    How I interpreted the dev’s post is that the game is blurring itself to catch up to the settings. By lowering the quality, hopefully the game won’t stumble over itself trying to keep up.

    The Minimum framerate setting will reduce render resolution to try to hit…(or whatever is selected). In this case it looks like the ultra settings mixed with the display resolution is causing the game to scale down quite far, which is why it looks like that.

    Since minimum framerate was already set to “None”, I don’t have much hope for this fix, but throwing shit at the wall and trying to see what sticks if that is okay with you.