• SharkBaitDLS@alien.topB
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    10 months ago

    It seems like the display hardware is there, I think the biggest blockers to truly indistinguishable MR are FoV (which theirs is good but still not truly indistinguishable) and the cameras feeding data the outside world in which will always adjust differently to contrasting light and changes in focus than our eyes will.

  • Phnrcm@alien.topB
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    10 months ago

    It is great and all but a lot of VR stuff is still made for standing position which human don’t really like to use for entertainment.

      • skycake10@alien.topB
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        10 months ago

        What is even your point? It’s inherent to VR that a lot of the most interesting use cases, especially with MR, involve standing and moving around, and a lot of people just aren’t willing to do that for more than half an hour to an hour at a time. It’s not a show stopper or anything, but it’s a drawback to VR that has to be considered when thinking about VR adoption long-term.

        • -Venser-@alien.topOPB
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          10 months ago

          Dunno, some of the best and the most immersive VR experiences I’ve had were standing up and moving around. I also enjoy active games like Beat Saber, Synth Riders that will make you sweat. There are of course tons of games and apps you can use while sitting down, some shown in this video (flight simulator). This is also a business grade headset, not for entertainment.