AMD drivers for Avatar game brings HAGS support AMD has released a new graphics driver dedicated to Radeon 5000/6000/7000 GPUs based on RDNA architecture. This driver is optimized for the Avatar: Frontiers of Pandora game, which is scheduled to launch on December 7th. Some people found out on Guru3D forums that this driver can turn […]
In Windows, access to the GPU by multiple processes is scheduled, much like access to the CPU is. Without HAGS, all of this scheduling is performed by the CPU. With HAGS, some of the scheduling in particular situations can be offloaded to the GPU.
It has nothing whatsoever to do with how work on the GPU is scheduled across the compute resources.
It will have no measurable impact on gaming performance, and it’s not supposed to, if done correctly. It’s only going to potentially affect performance when multiple applications are trying to use the GPU at the same time to a significant degree.
So if you’re trying to play a game at the same time as you’re using your GPU to render something, then HAGS might slightly reduce the overhead of both tasks sharing the GPU. You still won’t actually notice a difference.
Not true at all and benchmarks confirm this is not true at all.
Why do you say so, besides the benchmarks?
Well, well - that sound like, the chip may help the dual/triple GPU’s when working on one board…