imaginary_num6er@alien.topB to HardwareEnglish · 2 years agoAMD Releases Preview Driver for FSR 3 Fluid Motion Frameswww.techpowerup.comexternal-linkmessage-square15linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkAMD Releases Preview Driver for FSR 3 Fluid Motion Frameswww.techpowerup.comimaginary_num6er@alien.topB to HardwareEnglish · 2 years agomessage-square15linkfedilink
minus-squareuzzi38@alien.topBlinkfedilinkEnglisharrow-up1·2 years agoFrametime consistency was fixed with the last driver already. None of the better YT GPU reviewers seem to have looked at that improved release though, so nobody’s really judged it properly.
minus-squareApprehensive-Buy3340@alien.topBlinkfedilinkEnglisharrow-up1·2 years agoGiven how the first preview build went, they might be waiting for it to reach main branch release first.
minus-squarecagefgt@alien.topBlinkfedilinkEnglisharrow-up1·2 years agoDid they fix the issue where AFMF would disable instantly when you move your camera fast enough, or is it still there?
minus-squareuzzi38@alien.topBlinkfedilinkEnglisharrow-up1·2 years agoThat’s not an issue, that’s intentional to reduce artifacting. Unlike FSR3 and DLSS3, AFMF doesn’t have access to motion vectors to try and preserve image quality.
minus-squareSipas@alien.topBlinkfedilinkEnglisharrow-up1·2 years ago Frametime consistency was fixed with the last driver already. Maybe improved, but is it really fixed? I tried this at A Plague Tale Requiem and it doesn’t feel very fluid with a base frame rate of 70-80.
Frametime consistency was fixed with the last driver already.
None of the better YT GPU reviewers seem to have looked at that improved release though, so nobody’s really judged it properly.
Given how the first preview build went, they might be waiting for it to reach main branch release first.
Did they fix the issue where AFMF would disable instantly when you move your camera fast enough, or is it still there?
That’s not an issue, that’s intentional to reduce artifacting. Unlike FSR3 and DLSS3, AFMF doesn’t have access to motion vectors to try and preserve image quality.
Maybe improved, but is it really fixed? I tried this at A Plague Tale Requiem and it doesn’t feel very fluid with a base frame rate of 70-80.