Support us on Patreon: https://www.patreon.com/hardwareunboxedJoin us on Floatplane: https://www.floatplane.com/channel/HardwareUnboxedBuy relevant products ...
The argument, while correct, needs the addendum that mesh shading was an Nvidia invention that they introduced with Turing. It only became part of DX12 spec a year later. The 5000 series couldn’t possibly have incorporated it in time for release.
You are overestimating just how far in advance features are set in stone. I have no doubt the Series consoles have been in development pretty much after they stopped work on the Xbox One but a lot of things can change in that time. The RDNA2 feature set was basically a last minute reaction to Turing that shipped a year before that. No doubt the console manufacturers saw what Nvidia was doing and demanded they want some of that too. AMD would have been none the wiser during RDNA1 development. You can see that in the design of RDNA2 and even RDNA3, which is different from Nvidia and even Intel’s designs, both of which were designed from the group up for features like ray tracing. AMD was basically caught off guard and had to adapt on the fly to appease its two biggest customers.
The argument, while correct, needs the addendum that mesh shading was an Nvidia invention that they introduced with Turing. It only became part of DX12 spec a year later. The 5000 series couldn’t possibly have incorporated it in time for release.
Amd new about mesh shaders and ray tracing too.
Because the series x was well into devolopment before the 5700xt even came out and that has full DX12U support.
You are overestimating just how far in advance features are set in stone. I have no doubt the Series consoles have been in development pretty much after they stopped work on the Xbox One but a lot of things can change in that time. The RDNA2 feature set was basically a last minute reaction to Turing that shipped a year before that. No doubt the console manufacturers saw what Nvidia was doing and demanded they want some of that too. AMD would have been none the wiser during RDNA1 development. You can see that in the design of RDNA2 and even RDNA3, which is different from Nvidia and even Intel’s designs, both of which were designed from the group up for features like ray tracing. AMD was basically caught off guard and had to adapt on the fly to appease its two biggest customers.