• imaginary_num6er@alien.topB
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    10 months ago

    “I asked them is there a technical reason for why 12th and 13th gen parts aren’t supported and if not will they be included in the future? Their response to that question was as follows: Intel has no plans to support prior generations of products with application optimization. That’s a really garbage response to be perfectly blunt about it.”

    Yeah, let’s have people rush to upgrade to 14th gen when it already had questionable value to upgrade. This APO feature will die in obscurity since Intel will realize 14th gen is not being adopted and unless they want a repeat of XeSS, they will cut their losses and decide not to invest resources into a feature that barely anyone uses.

  • bubblesort33@alien.topB
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    10 months ago

    If it was cache related I could kind of understand dropping 12th gen, since there is a reduction, but it doesn’t sound like it.

    Are they optimizing games with the help of developers to more efficiently use the e-cores? I still don’t get exactly how it works. I’d the game deciding the move it’s less cache latency sensitive, or performance sensitive tasks to the e-cores? I can’t help but think this a feature we’ll see pop up for 1 out of every 10 big releases. Intel sponsored titles. And that it takes a lot of work from either Intel’s side, or maybe even the developers side to get it to work properly.