• bubblesort33@alien.topB
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    11 months ago

    I don’t get how this runs at all. I thought mesh shading was massively different from the regular render pipeline. They actually bothered to implement both? Or is there some automatic fallback path that it runs on, and didn’t take much of any work to get going?

    • capn_hector@alien.topB
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      11 months ago

      They actually bothered to implement both?

      the dev already said they implemented both, it sounds like the fallback pipeline just isn’t really something they want to support. The dev said it was buggy and significantly slower and has to use more VRAM to emulate the mesh shading