I have 64 gb with 256 gb sd card. I tend to just play 1-3 games I intend to start and finish then uninstall, but since the roguelites and the puzzle games tend to have huge replayability, they stayed pretty much forever. Plus points for those games not having large install size.
Have you tried cryoutilities? I don’t know the bits and pieces of how it really works but the ELI5 from others I interpret as the shaders taking up too much space in 64 gb and you need the cryoutilities to move those shaders to the SD card. I use that and it seems like there’s no need to upgrade internal SSD just because I’m quite satisfied with not being bothered by lack of space + acceptable loading speed.
Huge games that I currently have are Titanfall 2, Okami HD and GTA 4 complete ed.
Currently I have 61 gb free sd card space and 7.5 gb internal SSD. No game installed on the internal SSD. Upon checking, it’s mostly populated by Others (I don’t know what is Others, probably the OS, updates and the backup saves) and Protons. 4 gb of shadercache still in SSD.
I have 64 gb with 256 gb sd card. I tend to just play 1-3 games I intend to start and finish then uninstall, but since the roguelites and the puzzle games tend to have huge replayability, they stayed pretty much forever. Plus points for those games not having large install size.
Have you tried cryoutilities? I don’t know the bits and pieces of how it really works but the ELI5 from others I interpret as the shaders taking up too much space in 64 gb and you need the cryoutilities to move those shaders to the SD card. I use that and it seems like there’s no need to upgrade internal SSD just because I’m quite satisfied with not being bothered by lack of space + acceptable loading speed.
Huge games that I currently have are Titanfall 2, Okami HD and GTA 4 complete ed.
Currently I have 61 gb free sd card space and 7.5 gb internal SSD. No game installed on the internal SSD. Upon checking, it’s mostly populated by Others (I don’t know what is Others, probably the OS, updates and the backup saves) and Protons. 4 gb of shadercache still in SSD.