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Joined 1 year ago
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Cake day: November 17th, 2023

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  • This game is, I think, more CPU bottlenecked than it is GPU bottlenecked, but this is what I personally went with for decent visuals without going too far.

    Frame Limit: 48Hz refresh / 24 FPS in performance menu using the per-game profile, Allow Tearing is on. Ingame Frame Rate Cap and VSync are off. Plenty of parts of the game can run at a higher frame rate, especially 30 FPS, but I wanted to try to claw back at least some small modicum of battery life where possible and have some leeway for potential drops below 30. The ingame frame rate cap has some choppy frame pacing so I avoided it.

    AMD FSR 2.2: Ultra Quality or Quality

    Model Quality: Medium
    Shadow Quality: Low
    Cloud Quality: Low
    Texture Quality: Medium
    Texture Filtering: Anisotropic x2 or Trilinear
    Instance Distance: Medium
    Fog Quality: Low
    Detail Distance: Medium
    Animation Level of Detail: Medium

    Anti-Aliasing: None
    Ambient Occlusion: On
    Depth of Field: Gaussian
    Depth of Field Quality: Quarter
    God Rays: On
    Bloom: On
    Subsurface Scattering: On
    Dynamic Crowds: Off

    Hopefully this is helpful to you and anyone else who might come looking.