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Joined 11 months ago
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Cake day: November 1st, 2023

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  • I bought five games. I’ve already played two (Fight Knight and Halls of Torment), with a third a game I’ve already tried via a Demo (The Cosmic Wheel Sisterhood) and one I played at an expo several years ago (Earth’s Dawn). The fifth is Football, Tactics and Glory.

    I’m likely going to refund Fight Knight, as the way it plays just doesn’t do it for me. I’m likely going to play Halls of Torment when I’m at loose ends of work days, and get on with Cosmic Wheel Sisterhood during December.

    Haven’t checked the run time of Earth’s Dawn to gauge when I’m going to play it. FTG is another suck it and see, like Fight Knight. It’s a tidy concept and was cheap enough.



  • HelloIAmZig@alien.topBtoSteam DeckGo To Low TDP Games??
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    10 months ago

    Pretty much anything before and including PS1, emulation wise. Probably up to Dreamcast with maybe a 1W bump.

    Fallout: New Vegas at 30fps. Likely other PC native 360/PS3 era games can run at 720p with a similar framerate.

    VNs like Phoenix Wright, Clannad and Hatoful Boyfriend for extreme power saving (3W TDP, sub-30fps cap).

    Outrun 2006: Coast 2 Coast. Likely a lot of games from pre-2010 run on a minimal TDP, even 3D (well, not Crysis) even a lot of lighter modern 3D games like Lunacid and Offroad Mania work quite nicely at 4W.

    Alternatively: try the games you already play with a 3W TDP cap, and see how it feels. unless you’re exclusively into incredibly audacious 3D games, of course (ie. Forza, Cyberpunk, RDR2)



  • Regarding your question about compatibility - obviously, it’s on a per game basis. But for the most part, considering the general basis of half of those games (Anime games, originally intended for consoles, made by Japanese studios), the most likely incompatibility issue is video playback.

    A lot of companies love using proprietary video codecs to get file sizes smaller for saving optical disk space, or to encrypt copyrighted media to protect IP (like, uh, Anime franchises). Valve can’t provide you with that codec, because it’s privately owned and will probably involve either paying loyalties or breaking some copyright law.

    Other people can, however - ProtonGE replaces the thing that interprets Windows games on Linux (which is what’s happening on the Steam Deck), which is maintained by someone else (GloriousEggroll, hence the name - actually an engineer at Red Hat, a version of Linux that caters to enterprise). It’s the same as what Valve provides, but also includes access to all those codecs to get video working.

    As always, just check your games via ProtonDB to see if you have to do anything special with incompatible games to get them running.



  • April '22 deck, pretty much daily use over a year and a half by now, still 100% battery health.

    Although I’ve only completely drained the deck of battery a handful of times - either to replace the SSD or just fucking around. Most of the time it hits around 60-40% when I’m out and about and then I top it off. Likely to be a big factor in keeping it in good condition as full cycles are generally bad for current battery tech in anything.