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Cake day: October 25th, 2023

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  • No it’s because the 5700xt has to run mesh shaders on their vertex shaders and pixel shaders and probably needs to go back and forth a bunch. Mesh shaders take over vertex shaders and do some pixel shading stuff. My guess as to why RDNA1 gets hit less hard than Pascal is because of the async compute performance advantage which lets them do the inefficient way a lot more parallel.

    This is all supposition based on what a mesh shader is. Im actually surprised they will run on a vertex shader at all.