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Joined 1 year ago
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Cake day: October 25th, 2023

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  • the power constraints would not make it possible

    This is pretty much your answer right there. The Series S is a high throughput design, packed with shaders and CPU cores with relatively little cache per core but high bandwidth high power GDDR plus optimized software. Van Gogh is a low power design where the shader count is pretty much limited by the power envelope. A large part of the chip isn’t even shaders or CPU cors but other fixed function special purpose stuff. AMD could probably double Van Gogh’s throuput with +10% die space but that’s pointless because the power budget isn’t there.


  • That’s 210GB filled for a 1000GB drive

    No, that’s 630GB of TLC space filled. Writing in SLC mode requires 3x the space. The dynamic SLC caching stops at some point because the controller still needs space left to rewrite 630GB down to 210GB during idle time plus a safety margin so the user won’t run into a situation where the drive has to “freeze” to catch up with the work. There is always some minimal amount of SLC cache available through overprovisioning, but that’s typically only a few GB.




  • 8GB because it’s the cheapest variant and enough for many players, e.g. people who only play one specific esport title which doesn’t need more and things like that. 16GB is what you get when you use double capacity DRAM chips or clamshell mode (chips on both sides of the PCB). They could’ve doubled up a 4070 to 24GB too but 12GB are usually enough for that class of card while 8GB can botteneck regardless of speed.