I think fully pathtraced rendering is only going to exist at the high end for the foreseeable future. Developers want to push the limits which is always going to mean that lower end hardware has to make some sacrifices on the most demanding aspects. The next generation of consoles should be fully capable of doing it in theory but in games pushing the hardware to its limits there may be better ways to use the hardware to its fullest.
If anything it’s not consoles that will make it ubiquitous it’s cloud gaming, be that geforce now, or Xbox and PlayStations equivalents. I’m not sure how I feel about it myself but I think cloud gaming could be the future.
Lol never has “up to” been so meaningless.
Game went from not working to working.