So, APO was utilizing an e-core from every e-core group, which enables cpu to reach a bigger cache, which leads an effect like AMDs 3d cache. It’s awesome. Has anyone tried to do this manually for 13th gen?

If it’s that simple another question arises: why intel released it for 2 games only, rather than applying it whenever it’s necessary? (A software that reaches the disk too frequently for cached info)

  • Snobby_Grifter@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    If you go into the bios and only enable 1 e core per group it should be the same in theory, problem is how to set the affinity in windows without APO. Maybe turning off hyperthreading will force it to work if a game needs more than 8 threads.

  • M_A_D_R@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    So, APO was utilizing an e-core from every e-core group, which enables cpu to reach a bigger cache, which leads an effect like AMDs 3d cache. It’s awesome. Has anyone tried to do this manually for 13th gen?

    like in my 13600k, i disable 2-4&6-8 e cores with process lasso,. (1 e core per group),.
    nothing changed,. same fps (521fps) in cs2 (cpu bottlenecked/ gpu75%) ,.

    until now ,. heterogeneous policy 0 with e-cores , or disabling e-cores gives better performance (1%lows),. but those not increase any fps like APO,.

  • randysailer@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    I just tested with hyperthreading off on my 13700k and I get better performance even in new titles like Alan wake and Forza Motorsport because there is more resources per core. I’m going to try with just 1 ecore per cluster see if its better but I only have 2 clusters on my cpu so I imagine it’s not going to be better.