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Cake day: October 25th, 2023

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  • Snobby_Grifter@alien.topBtoIntelXTU Per-core tuning not working
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    10 months ago

    Active core tuning is a turbo bin setting. It means you’ll see the 1 active core multiplier when the system is using 1 core, which almost never happens. The 4 core bin is the most sane, because that’s how windows usually works shuffling threads arounds.

    Your xtu shows you can set a per core multiplier. So set your best core to the multiplier you want (61), and set the rest lower if you want a safe 1 core boost.





  • This is the first generation of UE that drastically overshoots console spec by a wide margin. UE2 and 3 were basically built around OG xbox and 360 hardware, which is why nearly every UE3 game ran at comfortable fps on the 360 at native 720p. UE4 was fairly easy to run on PS4 (though some games had horrible shader compilation stutter).

    But suddenly we need 720p and upscaling to get variable fps between 40 and 60 fps on modern consoles. Using Lumen and nanite just because they’re available is probably over doing it. UE always seemed like a console engine first, but now it feels experimental and unoptimized, which isn’t what I think of when I think of games like Arkham Knight and Bioshock.