In our first look at the stellar PC version of Alan Wake 2, Alex Battaglia focuses on the game's demanding recommended specs, then stacks up PC against PS5 t...
People really need to stop thinking of upscaling as “base 540p res”. Just treat it like any other graphical setting i.e. a tradeoff between performance and visuals.
Complaining about poor performance without upscaling is like forcing 8x MSAA and then complaining about unoptimized framerates. Yes it looks the best but at what cost?
I’m personally not used to a graphical setting utterly destroying image quality in a way that makes a ray traced game look worse than games release in 2004.
which have you had this issue with? I havent seen this be a problem since the first DLSS iterations back when the rtx 2000 released. Performance and balanced seem pretty good. A bit better than using a lower resolution for a less gain on fps in comparison.
Where did the idea that it was only marketed as a free performance boost come from? Pretty sure if you go back to 2018 the very first presentations focused on how it was going to make more intensive effects like raytracing possible.
They even got in a literal “don’t wait, just buy it” in literally as many words, but for some reason the tech community didn’t melt down about that??? Contrast Steve’s reaction to Roy with Steve’s reaction to Tom…
Remedy has been upsampling since Alan Wake 1. Quantum Break required it and more recently Control had softened native image quality as well, which is why dlss 1.9 and later 2.0 were better than native there. So this is a case where the developers are actually authoring the materials with upscaling in mind, vs just making an non optimized pos and using dlss to call it a day.
Consoles require it all the time and nobody bats an eye but when equivalent PC hardware requires it it’s a problem? If you don’t like it buy a GPU that’s significantly faster than a console then.
Because unlike 20 years ago 5 year old hardware are not outdated. 5 Year old hardware are more than capable enough to do almost everything a PC needs to do. 20 years ago a 5 year gap in hardware means 1000+% improvement. Now 5 year gap hardly gives 100% improvement but costs 1000 dollars more.
That’s exactly why people are upset about these. Because 5 year old GPUs are perfectly fine today and still will be fine for 2-3 years as long as your demand is not that high. The hardware built into GTX 1080 still is capable of handling modern AAA games at playable framerates easily. This is the reason a lot of people are upset when a new game is not optimized for older hardware. I get it is old and all but despite all that it is still a working perfectly fine for everything else other than that unoptimized game…
People have good reason to get upset about it. Not everyone wants or have the capability to update their PC every few years. And companies asking people to update the hardware for a problem they themselves created is pretty stupid.
the game has RT enabled by default as per Digital Foundry, it needs mesh shaders also as per the developer. The developers already published whats the min and recommended specs for their game, and if you bought it not knowing that your gpu support it, thats on you.
Jensen already said that gpus are already reaching peak raster performance, yeah they could givde you more performance nxt gen at a cost of higher power draw and money
Requiring temporal upscaling as default to achieve >60FPS is throwing the PC gaming community for a loop.
Temporal AA is needed for lots of graphical effects in games today Is not just for performance
People really need to stop thinking of upscaling as “base 540p res”. Just treat it like any other graphical setting i.e. a tradeoff between performance and visuals.
Complaining about poor performance without upscaling is like forcing 8x MSAA and then complaining about unoptimized framerates. Yes it looks the best but at what cost?
I’m personally not used to a graphical setting utterly destroying image quality in a way that makes a ray traced game look worse than games release in 2004.
which have you had this issue with? I havent seen this be a problem since the first DLSS iterations back when the rtx 2000 released. Performance and balanced seem pretty good. A bit better than using a lower resolution for a less gain on fps in comparison.
When everyone has a free performance boost, nobody does.
Where did the idea that it was only marketed as a free performance boost come from? Pretty sure if you go back to 2018 the very first presentations focused on how it was going to make more intensive effects like raytracing possible.
It’s super funny to go back and revisit AMD’s coverage of how important it is to have these hardware features and how it’s going to make these incredible experiences possible if developers will only leap and embrace them fully instead of worrying about fallback paths etc.
They even got in a literal “don’t wait, just buy it” in literally as many words, but for some reason the tech community didn’t melt down about that??? Contrast Steve’s reaction to Roy with Steve’s reaction to Tom…
how do you max out your 4k oled without using upscaling in modern games? I think every new game the last 2 years ive ran at 4k dlss performance
Remedy has been upsampling since Alan Wake 1. Quantum Break required it and more recently Control had softened native image quality as well, which is why dlss 1.9 and later 2.0 were better than native there. So this is a case where the developers are actually authoring the materials with upscaling in mind, vs just making an non optimized pos and using dlss to call it a day.
Consoles require it all the time and nobody bats an eye but when equivalent PC hardware requires it it’s a problem? If you don’t like it buy a GPU that’s significantly faster than a console then.
Pc master race problem when their 5yr old gpu low mid end gpu doesnt run the way they want a game to run
Because unlike 20 years ago 5 year old hardware are not outdated. 5 Year old hardware are more than capable enough to do almost everything a PC needs to do. 20 years ago a 5 year gap in hardware means 1000+% improvement. Now 5 year gap hardly gives 100% improvement but costs 1000 dollars more.
Yea because moores law is kicking in thats why gpu now are using ai to improve performance like frame gen, technology doesnt move in a straight line.
That’s exactly why people are upset about these. Because 5 year old GPUs are perfectly fine today and still will be fine for 2-3 years as long as your demand is not that high. The hardware built into GTX 1080 still is capable of handling modern AAA games at playable framerates easily. This is the reason a lot of people are upset when a new game is not optimized for older hardware. I get it is old and all but despite all that it is still a working perfectly fine for everything else other than that unoptimized game…
People have good reason to get upset about it. Not everyone wants or have the capability to update their PC every few years. And companies asking people to update the hardware for a problem they themselves created is pretty stupid.
the game has RT enabled by default as per Digital Foundry, it needs mesh shaders also as per the developer. The developers already published whats the min and recommended specs for their game, and if you bought it not knowing that your gpu support it, thats on you.
Jensen already said that gpus are already reaching peak raster performance, yeah they could givde you more performance nxt gen at a cost of higher power draw and money