In our first look at the stellar PC version of Alan Wake 2, Alex Battaglia focuses on the game's demanding recommended specs, then stacks up PC against PS5 t...
People really need to stop thinking of upscaling as “base 540p res”. Just treat it like any other graphical setting i.e. a tradeoff between performance and visuals.
Complaining about poor performance without upscaling is like forcing 8x MSAA and then complaining about unoptimized framerates. Yes it looks the best but at what cost?
I’m personally not used to a graphical setting utterly destroying image quality in a way that makes a ray traced game look worse than games release in 2004.
which have you had this issue with? I havent seen this be a problem since the first DLSS iterations back when the rtx 2000 released. Performance and balanced seem pretty good. A bit better than using a lower resolution for a less gain on fps in comparison.
People really need to stop thinking of upscaling as “base 540p res”. Just treat it like any other graphical setting i.e. a tradeoff between performance and visuals.
Complaining about poor performance without upscaling is like forcing 8x MSAA and then complaining about unoptimized framerates. Yes it looks the best but at what cost?
I’m personally not used to a graphical setting utterly destroying image quality in a way that makes a ray traced game look worse than games release in 2004.
which have you had this issue with? I havent seen this be a problem since the first DLSS iterations back when the rtx 2000 released. Performance and balanced seem pretty good. A bit better than using a lower resolution for a less gain on fps in comparison.