Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?
But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?
Meanwhile I’m chilling here with a 7900xtx, ultrawide 1440p oled, raster native, max settings hitting 120-165fps on everything and it’s just beautiful. Don’t care about ai trash and marketing hype. Brute forcing through native raster the way I always have on an OLED is just beautiful and ray tracing on half a dozen games that I actually care about that have it does good enough. Paid $800 for the 7900xtx vs $1200 for a 4080 at the time.
Cyber punk was great and it’s the only title I’d say I’d rather experience on a Nvidia alternative. Thankfully I played it twice after release (once immediately and again after it was patched up), and a 3rd time with expansion. It’s a good game but it’s literally the only title I’d love instead on Nvidia. Still, not good enough for me to want to play 50 times and quote benches on to justify a 4090 purchase.
Indeed, native + raster is the way to go, no upscaling or AI shit between my frames, the XTX shreds anything on my 3440x1440 monitor tho mine is VA, OLED isn’t very good if you do anything besides media consumption / gaming. RT is on 3090 / Ti level, so good enough for me for games like Metro Exodus Enhanced Edition. Especially because I got the XTX for below 1000 euros and 4080s are like 1300 - 1500 euros.
This is it. No doubt AI will have its time. We’re getting close to the nm wall with physical manufacturing limitations but I feel like everyone’s jumping the gun here. You don’t need DLSS to look good and if you do I’m sorry the game you bought was ported or programmed like shit and they used fsr or DLSS as a crutch. Maybe if everyone didn’t jump on that bandwagon we wouldn’t have that issue.
Ray tracing is neat but it’s still a niche. Despite everyone bashing amd, they forget they power the console market which means they control the rate of adoption. With some niche exceptions, publishers care where the money is and the console market is it. So expect games like cyberpunk and path traced portal to be the exception, not the rule.I simply don’t care about hype machines that drool over three or four games that are not good enough to play on repeat 500 times and advertise bench scores on reddit as if this is the one true end to gaming. I play a ton of games front to back and most hardly support ray tracing or don’t at all.
So I’ll continue to buy amd cards because they’re cheaper and press that which is still the spine of the industry…raster. The hype machine can come back at me when 90% of the industry is supporting ray tracing and FSR/DLSS (and they’re finished). Until then, from a purely gaming standpoint and under $1000us…7900xtx it is for brute force supremacy. F ai for now.
How can you complain about upscaling and “AI shit” with a VA monitor? The biggest downside in some games for DLSS is ghosting but VA has way worse ghosting/smearing as that’s how the panel works with fast transistions from dark to light scenes. Imo VA is probably the worst panel type for games/media.
It’s fine if you down mind it or don’t even notice it but then that’d also apply to upscaling.
I have a 3440x1440 165hz VA monitor and a 2560x1440 144hz nano-IPS monitor. Between the 2 I do not notice any ghosting and the only situation in which I notice minor black smearing is when reading white text on a pitch black background, like on Reddit.
Upscaling makes the game noticeably blurry vs native, it loses some of that sharpness, clarity and fidelity in favor of better FPS, upscaling is amazing on an old card, but I don’t expect to use upscaling on a card I dropped close to 1 grand on.
This is just a matter of sharpening as current AA methods also incur heavy blur. They just tend to default to better sharpening than DLSS, which often defaults to no sharpening, but this is easily fixed. FSR often tends to be sharper than native (i’d say it’s often even overtuned) as it includes CAS and it’s often better than the default sharpening pass with native.
Blur and clarity is not a good argument against DLSS/FSR as it’s just a matter of what filter you apply to the game.
I’m not saying I got a “special screen” so to say. I’m just saying that I only notice the black smearing with white text on a black background, I don’t notice it anywhere else, not saying it isn’t present, I just don’t notice it 99% of the time, even having mainly gamed on my nano-IPS monitor before getting the ultrawide.
I’m just saying that upscaling makes games look blurry. How or why I don’t really care about. That’s why I don’t like it and frankly don’t expect to use it on an expensive card.