Both macOS and Windows can translate existing legacy x86 code into native ARM64 code. This allows apps written for Intel Macs to run on Apple Silicon (using ...
because ARM’s weaker memory model than x86 is a major challenge for translating multi-threaded code with low overhead
As someone else here has pointed out, Windows on ARM emulation ignores this by default and just accepts the possibility of wrong results or app crashes.
So, you’re likely not going to see much performance difference, but…
As someone else here has pointed out, Windows on ARM emulation ignores this by default and just accepts the possibility of wrong results or app crashes.
So, you’re likely not going to see much performance difference, but…