Have anyone used or bought this laptop how does it perform? Is it a good deal? I tend to use it for programming not gaming.

  • MysterD77@alien.topB
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    10 months ago

    Most newer games will likely NOT be optimized.

    Dev’s make sure the game work for certain hardware sets - and that’s it. Make it work first, maybe optimize later.

    We’re in swing of PS4/X1 games no longer made and we got new games utilizing new hardware, tech, and configs only, such as PS5/XSX. So, on PC - gamers are gonna need power on that level of power basically.

    For example - Alan Wake 2 is using Mesh Shaders which basically make it require 6gb RTX 2060 GPU’s and 8gb AMD RX 6600 XT and up. https://www.techpowerup.com/315149/psa-alan-wake-ii-runs-on-older-gpus-mesh-shaders-not-required#:~:text=AMD’s%20Radeon%20RX%206000%20series,5700%20XT%20delivers%20unplayable%20results.

    https://www.pcgamer.com/mesh-shaders-explained/#:~:text=Unreal%20Engine%205%20uses%20mesh,system%2C%20not%20as%20a%20replacement.

    Those console systems have 16gb RAM for VRAM and regular-RAM, in its shared-RAM pool - even Steam Decks and the wannabes like ROG Ally have that. So, guess what? Dev’s can utilize that 16gb shared-RAM for whatever, without much care. They want it to use 8+gb VRAM out of the 16GB shared-RAM, they can.

    We pay for it on our end (as consumers), as NVidia also keeps skimping on VRAM-count for GPU’s, as they just keep trying to make profit after profit here. We need better cards w/ more VRAM in the lower tiers namely. If you want better GPU’s w/ more VRAM, NVidia makes gamers pay through the nose for them.

    We literally had 8gb GPU’s in the desktop GTX 1070 for years…yet even in the RTX 3070 desktop some 2 gen’s later, that still had 8gb VRAM. That should’ve had 12gb VRAM at least, TBH - as even some games like RE Village, RE2 Remake, RE3 Remake, RE7 Gold, and Watch Dogs Legion all could use 10+gb VRAM even at 1080p…and these ain’t the most recent of titles.

    It’s only gonna get worse, as you have stuff like Lumen in Unreal Engine 5. We have games like Immortals of Aveum and Remnant 2 which basically require DLSS, FSR, XESS, or some upscaler to run worthwhile (i.e. at 60fps) - since most of these are Ray-Tracing based and/or might support Mesh Shaders.