Can this technology get up to twice the original frame rate? In other words, isn’t it possible to generate more than twice the number of frames?
Can this technology get up to twice the original frame rate? In other words, isn’t it possible to generate more than twice the number of frames?
It’s technically possible to triple or even quadruple the framerate, but the performance overhead will grow, and the game logic will still run at the original framerate, causing inputs to still have the same delay.
I find it to work great for smoothing over things visually when you’re already okay with the input lag.