Can this technology get up to twice the original frame rate? In other words, isn’t it possible to generate more than twice the number of frames?

  • Zondagsrijder@alien.topB
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    11 months ago

    It’s technically possible to triple or even quadruple the framerate, but the performance overhead will grow, and the game logic will still run at the original framerate, causing inputs to still have the same delay.

    I find it to work great for smoothing over things visually when you’re already okay with the input lag.

  • Evonos@alien.topB
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    11 months ago

    You can use fsr 3 and afmf together to get approx 3x fps but I wouldn’t recommend to stack frame gen, use afmf whenever you seem to like it.

    And if possible fsr3 instead of afmf ( but sadly fsr3 is only in 2 games so far)

  • FormalIllustrator5@alien.topB
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    11 months ago

    anyone knows where the latest actual driver from AMD for FMF is ?

    AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion Frames Version 23.30.01.02 - is that the latest?

  • Dom-Luck@alien.topB
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    11 months ago

    Theoretically it’s possible to generate as many frames as you want between 2 rendered frames, only issue is the more frames you generate the more lag you add to the game and the more image quality you will lose, at a certain point it becomes pointless.

  • zeus1911@alien.topB
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    11 months ago

    In some cases. Starfield pretty much doubled for me in fps numbers, but still felt like the original fps heh, useless for me on 4k 60hz

    • nas360@alien.topB
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      11 months ago

      Yes you really need a 120Hz+ VRR display to get the real benefit. If you are limited to 60Hz then AFMF would render at 30 fps and generate frames to get 60fps which won’t feel too good.