Yes you really need a 120Hz+ VRR display to get the real benefit. If you are limited to 60Hz then AFMF would render at 30 fps and generate frames to get 60fps which won’t feel too good.
Yes you really need a 120Hz+ VRR display to get the real benefit. If you are limited to 60Hz then AFMF would render at 30 fps and generate frames to get 60fps which won’t feel too good.
I am always rooting for AMD but this is entirely their fault. They do not seem to engage with devs or the community to promote FSR3 when we know it could be a game changer for many non-RTX gpu owners.
If they neglect it like the FSR 2 upscaling shimmering issues then more and more people will turn to Nvidia in the long run.
The Q1 2024 date is not for FSR3, it was for AFMF. FSR3 is already available for devs to implement. Sadly it’s been over a month and no more games added it yet which does not look good at all. Modders have added DLSS3 FG within hours of Starfield’s release yet no dev has managed to add FSR3 in weeks.
It looks like a gimped implementation of FSR2. The native AA mode using FSR as the AA is very shimmery which should not be the case at all since there is no upescaling.
Don’t you just love sponsorship deals.
Yes the native mode using FSR2 as the AA method is broken. I’ve also noticed this problem in other games that support Native FSR2 such as Forspoken. Not sure how that is possible when it is supposed to be just AA on the edges of polygons.
AMD seriously needs to sort this issue ASAP since that is the main reason why Xess and DLSS always look better in motion.