• Psittacula2@alien.topB
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    1 year ago

    Technologically this is impressive. However, I’m surprised Apple has not done more to port more Indie-Games onto their devices as a strategy to build larger collection of fun affordable games across many genres?

    • hishnash@alien.topB
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      1 year ago

      I think they are, most Indi games are using Unity or Unreal and are not pushing the envelope of HW like this one… but these AAA titles shipping (at full console prices) are important for showing that devs can charge real money… many devs do not consider porting as they assume they would need to make the game free to play full of ads for it to work on the AppStore if apple can show that people will pay real money then the market changes a lot for indie devs were the work is not much but they do not want to make the game a horrible mess of ads and in app purchases.

    • NaRaGaMo@alien.topB
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      1 year ago

      I’m surprised Apple has not done more to port more Indie-Games onto their devices as a strategy to build larger collection of fun affordable games across many genres?

      bcoz Indie Games do not make heads turn. When you say iphone can Resident Evil there will be articles, news headlines. no one gives a shit if they announce it can run spiritfarer or celeste

      • Psittacula2@alien.topB
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        1 year ago

        Yeah that’s true about publicity. Still I think Indies over a period of time will create more sustained interest and a developer community of indies is really helpful too a variety of ways.