• Seasidejoe@alien.topB
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    11 months ago

    Well, folks, the game is basically software ray tracing an open world regardless of settings at all the times using compute shaders from what I gather. I mean, what’d you expect from something pushing consoles to the brink? That it would not be equally demanding on PC?

    • rW0HgFyxoJhYka@alien.topB
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      11 months ago

      RT is the future. With this game and Alan Wake 2 using software RT at all times and hardware RT for anything beyond “low”, RT is the future.

      At some point GPUs will be so powerful and game engines will have RT in the bag that RT will be used in basically all indie games…and then suddenly nobody will talk about RT anymore because RT is in everything for years.

    • WarlordWossman@alien.topB
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      11 months ago

      people also forget both AMD and nvidia didn’t really offer a generation leap in GPU performance this gen, sure it’s popular to call games “unoptimized” (I know many AAA releases are, not denying that) but the issue compounds with the fact that game devs couldn’t predict a GPU generation to be this bad caused by inflated crypro-boom margins a generation prior

      • UniqueUsernamePigeon@alien.topB
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        11 months ago

        Wait what? No performance improvement this gen? Bullshit, RTX 4090 is literally 2 times faster than RTX 3080 and RTX 3090 is only 10% Faster than the 3080 you do the math. RTX 4080 is 50% Faster than RTX 3080.