Could Valve add HDR to Half-Life and Portal for example? I’m still unsure why it has to be implemented on a “per game” level, why can’t just the screen do some white-level raising and black-level lowering on all scenes?
I must be misunderstanding how HDR works
Okay, thank you. It’s more involved than I thought, it’s not just “more contrast”
There is a great application called Specialk that can add HDR in most DX11 games, not sure if it’s available on Linux though.
Hmmm, could be interesting. But maybe not worth it if it has to be implemented at such a deep level for it to work well
It’s definitely worth it, I use it in all games that support it.