This is mostly for anyone who doesn’t really tamper with the performance settings.

When running a game that is locked to 60 FPS but running at a 90 HZ refresh rate, you can experience a game that feels choppy.

It’s not really noticeable in regular gameplay but I figured I’d share in case anyone does.

The video’s below shows how when the frame limit is set to 60 the character moves at an even frame pace, where as when left at 90 the character moves at different frame intervals.

https://reddit.com/link/186ef26/video/2ayycpwd073c1/player

https://reddit.com/link/186ef26/video/1n8q1cwd073c1/player

  • mmiski@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    So would it be ideal to disable in-game frame limiters and just let SteamOS handle it, since the FPS cap slider is now tied to the refresh rate too?

    • Satans_Oregano@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      I don’t know what the best solution is, but to ensure I’m capping at 60 fps and refresh, I cap the fps in game, if I can, and also change the refresh rate to 60hz. I just do both. Takes only a couple seconds

      • V1nc3Vega@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        From my understanding, ideally you should not set two framerate limiters as they can interfere with each other.

    • PixelateVision@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      This is my experience as well, setting the in-game FPS to “unlimited” and then turning on in-game Vsync. While setting the FPS cap in SteamOS and enabling “allow tearing” (turning off SteamOS Vsync). This provides the smoothest image while also minimizing input latency.

      • V1nc3Vega@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        This sounds extra convoluted though, what kind of input latency are we talking here? I have never noticed any input latency not messing around with “allow tearing” and letting the SteamOS frame/refresh rate limiter do its thing while keeping in-game Vsync set to off.

        I appreciate the idea though, I might have to mess with this and test it out myself, but I feel like I’m especially sensitive to input lag and have never noticed any lag in any game I’ve played on my deck (granted I’m not playing fighting games).