• Sufficient-Yoghurt46@alien.topB
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    11 months ago

    Nah, didn’t really happen. The chip updates are cool. I feel like… owning a beefy Macbook Pro and then running Windows might be the best deal for “Mac Gaming” ;)

  • __Tony__Soprano___@alien.topB
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    11 months ago

    High-end gaming?

    Then we need high end integrated GPU’s. Better yet, discrete GPU’s and cases that can accommodate them (Mac Studio, Mac Pro, etc).

  • Havoc2638@alien.topB
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    11 months ago

    The rumor with Sony and adding the streaming to Mac sounds super cool. I doubt it would happen, but with the partnership Sony seems to have with Apple, I hope they plan to do something.

    • firelitother@alien.topB
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      11 months ago

      Ugh, I don’t want Apple to focus on video game streaming.

      It’s just another layer of lock-in.

  • MobiusOne_ISAF@alien.topB
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    11 months ago

    My guess is Apple will announce 3-6 titles as a collaboration with some developers, rave about how M3 brings the power for high-end gaming, roll the games out, and they’ll do reasonably well. Then, Apple will promptly forget about gaming entirely until next year and do the same thing when they need something to put in the keynote…

    • Eruannster@alien.topB
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      11 months ago

      Yup. Gabe Newell (boss of Valve) once said in an interview that Apple’s approach to gaming is to be super excited about it leading up to an event, announcing all kinds of support and upcoming stuff. Then a few months pass and they have completely forgotten all about it and that’s it. Then a few years pass, and another event comes up and it’s “Games! Games! Games!” again aaaand… forgotten. And on and on it goes…

    • oskarege@alien.topB
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      11 months ago

      Next year? The Apple-cycle for gaming is five years minimum. Still remember watching the first Halo-preview and Jobs telling me that it would be a Mac exclusive…

  • CatsAkimbo@alien.topB
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    11 months ago

    And here it feels like Mac gaming is in a dismal state after Valve dropping mac support for Counter-Strike

  • comfortedcreature@alien.topB
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    11 months ago

    Scary fast is the title of the invitation, right? So Halloween, actually fast graphics and/or dev tools plus presenting exclusive version of “Japanese scary game”. I’d bet on that I think!

    • Un111KnoWn@alien.topB
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      11 months ago

      not gonna happen. not enough people on mac. no pc gamer is gonna go out and buy a mac for 1 game

  • cuentanueva@alien.topB
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    11 months ago

    Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

    They added mesh shading, ray tracing, metalfx upscaling… So yeah… No surprise there.

    Obviously that means the M3 needs to be based on A17. But at this point it’s likely it will.

    It will be interesting to see if the game devs support them or not. And what the base configurations will be on the Macs. Because unless even their lowest end Macbook can play games comfortably, most devs won’t bother porting their games at all as the market would be too small.

    • nutmac@alien.topB
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      11 months ago

      What if M3 is based on A17, ray tracing and all, but uses 5 nm instead of 3 nm?

      • Chemical_Knowledge64@alien.topB
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        11 months ago

        Still more power efficient than x86 based chips so if Apple takes a hit in that regard, they still have a big advantage in power efficiency in general.

    • custardbun01@alien.topB
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      11 months ago

      I’m no expert but a problem with MacBook design seems to be cooling. This seems like a massive bottleneck to high end gaming on a MacBook?

      • Guilty-Actuary2146@alien.topB
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        11 months ago

        No the cooling is not a Problem since Apple Silicon. The chips are silent and cool.

        The Most Problem is, the Games are Code on X86 and not build for ARM64 or MacOS.

    • akaifox@alien.topB
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      11 months ago

      Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

      This is why I feel Apple Vision could use M3 / some variant of A17 and not the M2 like in the current developer models

  • _pjanic@alien.topB
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    11 months ago

    By high-end, do you mean three-year old games that run kind of ok?

    I’m a Mac diehard, but these “gamer” flare-ups that they do periodically only highlights how not-gamer Apple computers are.

    It’s like a chronic jock itch some one at the Big Spaceship needs to itch every now and again with about the same result.

    • Un111KnoWn@alien.topB
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      11 months ago

      Apple needs to deliver like 1.5x fps of the same priced system if it wants to prove that it can handle gaming.

      also thte iphone 15 rtx demo was ass. there are way better looking iphone games out there

  • antnythr@alien.topB
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    11 months ago

    Apple will never get into AAA game development, if that’s what any of you think is gonna be announced.

    There’s no market where they can convince people to pay twice as much money on a Mac that will get trounced in performance by a PC that is half the price.

  • DancinWithWolves@alien.topB
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    11 months ago

    I’m just gonna ask this here because the daily advice thread doesn’t seem to yield a lot of discussion;

    Does anyone know if you can move to the 2 year AppleCare+ plan from the monthly plan?

  • baelrog@alien.topB
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    11 months ago

    Makes sense. A big deal breaker stopping people from getting a Mac is a lot of games don’t run on them. My college buddy, who works as an engineer for Apple, just got a new windows gaming laptop. I asked him why he didn’t get a MacBook, he said his favorite game isn’t supported on MacOS, so he had no choice but to get a windows laptop.

    • Un111KnoWn@alien.topB
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      11 months ago

      Not the only reason. The games that are supported will have terrible frame rates and Apple’s screens aren’t good for gaming. 120hz refresh rate with high response times are bad.