Known_Assignment1554@alien.topB to Steam DeckEnglish · 1 year agoNew Update on Main merges Frame Limiter and Screen Refresh Ratealien.topimagemessage-square30fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageNew Update on Main merges Frame Limiter and Screen Refresh Ratealien.topKnown_Assignment1554@alien.topB to Steam DeckEnglish · 1 year agomessage-square30fedilink
minus-squaremertvyoshka@alien.topBlinkfedilinkEnglisharrow-up1·1 year agoI had thought there was a latency advantage to turning off the system-level frame limiter and relying on in-game vsync where available, is that not true and does this take it away?
minus-square580083351@alien.topBlinkfedilinkEnglisharrow-up1·1 year agoI do the same thing, though there is a switch disable frame limit so it’s fine.
minus-squarebillwharton@alien.topBlinkfedilinkEnglisharrow-up1·1 year agothats true and still true. This change doesn’t change anything about that
I had thought there was a latency advantage to turning off the system-level frame limiter and relying on in-game vsync where available, is that not true and does this take it away?
I do the same thing, though there is a switch disable frame limit so it’s fine.
thats true and still true. This change doesn’t change anything about that