Think about it, only SteamOS 3.5 and above have HDR support and some features like the unified framerate limit the Steam Deck OLED is rocking.

Valve wouldn’t release this new console without having those features shipped to stable.

  • Rattacino@alien.topB
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    10 months ago

    Hope they’re gonna fix the 200/1040mhz GPU snapping bug currently present in 3.5 before it hits stable, or a lot of people will be unpleasantly surprised when their games suddenly perform worse than before.

      • Rattacino@alien.topB
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        10 months ago

        That was a different one, where GPU clock speed was permanently stuck at 200mhz for some people. In 3.5 they introduce a bug where the GPU clock would constantly ping pong between 400 and 1040mhz. Causes games like Signals and Viewfinder to play at 45fps where they run at 60fps in 3.4.

        See here: https://github.com/ValveSoftware/SteamOS/issues/1176

        • Vault13Deathclaw@alien.topB
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          10 months ago

          Holy crap. That sucks. Is it related to setting the manual GPU speed in one game and launching another? Here on 3.4, I actually experienced the 200mhz bug after setting the manual speed in one game, it caused others to have 200hmz (oddly enough the manually set GPU speed in the one game was kept in that one specific game, but at the expense of all others).

          Or is this an issue that happens to everyone on 3.5.1 no matter what?