Think about it, only SteamOS 3.5 and above have HDR support and some features like the unified framerate limit the Steam Deck OLED is rocking.
Valve wouldn’t release this new console without having those features shipped to stable.
Think about it, only SteamOS 3.5 and above have HDR support and some features like the unified framerate limit the Steam Deck OLED is rocking.
Valve wouldn’t release this new console without having those features shipped to stable.
The new Mesa feature would enable Valve to shrink the shader cache packages. Enabled doesn’t mean done, it just means they can start. So I agree with you that our caches aren’t gonna magically shrink the day 3.5.x comes out, but that doesn’t mean they won’t in the near future.
My guess is that once 3.5 is out of its initial release window, Valve will start rebuilding the packages to take advantage of the pipeline feature, starting with the most-played games first. We’ll get a blog post (or a bullet point within one) telling us that we’ll see our caches shrink over time, but I doubt there’ll be a big-bang deployment of smaller packages.