For me, it has to be “souls like”. I don’t get much time to game so when I do, I want linear stories that are challenging but not to the extent that I can’t move forward without dying 100 times.
Also, sims that encourage a lot of DLC purchases - I’m an old school gamer and games used to come with all of the content - for one price. Now it’s just a given we have to hand over more money for half the game content.
Open world.
I just finished ToTk and I think I’m done with open world games with 100+ hours of content.
I’d like the game to end and I’ve grown tired of the endless exploring. Sure it’s fun for the first 20 hours but about 40 in I just want the game to end. This goes for the likes of Fallout, Horizon series and anything like that.
I also just recently finished Hellblade Senua’s Sacrifice. I loved every second of this game, 100% story driven (minus the puzzles but their not as bad as they get the wrap for) and I completed this game in 6 hours. No back tracking, No finishing random side quests, I got to experience the story as it was meant to be without stopping for 3 hours every time something new comes up. I can’t wait for the second and I hope it sticks to the original formula.