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While we previously reported that Alan Wake 2 requires mesh shader support, it turns out Remedy implemented a fallback path for older GPUs that seems to work okay. Performance isn’t great, and one of the graphics options (post-processing quality) gets grayed out, which means certain computations aren’t done.
We noted the game looked blurrier and perhaps grainier as well on the RX 5700 XT. But it was still technically playable, at 1080p with FSR2 Quality upscaling, if you want to give it a shot. Average fps was tolerable at medium settings, but 1% lows were only quite poor and there was noticeable stuttering and hitching. Perhaps that’s due to the drivers, or more likely just the workarounds for the lack of mesh shader hardware.
It helps it not running the same settings as the 2060s
https://www.tomshardware.com/features/alan-wake-2-will-punish-your-gpu
I mean thats fair.
I just don’t get why my comment got downvoted into oblivioun haha. I was comparing RDNA1 and Pascal.