In our first look at the stellar PC version of Alan Wake 2, Alex Battaglia focuses on the game's demanding recommended specs, then stacks up PC against PS5 t...
I think the requirements sheet having a separate requirements list for “RT” without specifying that it meant hardware RT/PT is where the problem started. Nobody was aware that it’d have some sort of UE5 style software RT at all settintgs, which does justify the insane system requirements.
A lot of games use software rt for gi, it’s required for games like this to look this good. Software rt isn’t some sort of fps killer or anything like that.
I think the requirements sheet having a separate requirements list for “RT” without specifying that it meant hardware RT/PT is where the problem started. Nobody was aware that it’d have some sort of UE5 style software RT at all settintgs, which does justify the insane system requirements.
A lot of games use software rt for gi, it’s required for games like this to look this good. Software rt isn’t some sort of fps killer or anything like that.