u/FiveGuysisBest Did you see what I wrote in this section?
“When to Use Mouse Gyro Behavior and When to Choose Joystick:… Joystick emulation can sometimes be a better option even if mouse emulation is available. Some games remove aim assist when using gyro to mouse emulation options. In games with a lot of close-quarters encounters, aim assist can be superior to mouse and keyboard or mouse emulation. If you’ve played Halo games or Apex, you know that aim assist is highly beneficial when you’re up close and personal, trying to track targets.”
Also these tips I gave some people asking about Doom Eternal tips.
Couple of thoughts:
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Have you played with the new beta emulations I talked about in this section “exciting New Beta Gyro Behavior Methods - Gyro to Joystick Camera & Gyro to Mouse:”. The benefit of these methods is having several different speed gradiants.
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Have you tried playing with the track pad? The trackpads have a acceleration momentum feature. Meaning it can tell the difference between a fast and slow swip just like a mouse. Your thumb moves the same distance the turn translates differently in game based on how fast you physically swipe.
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Have you attempted to play with just a controller instead of the steam deck? I find that large gyro movements get crazy for beginers on the deck because you’re turning the screen while looking at it.
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If you’re playing with the deck no controller have you played with the yaw & roll? You can turn left and right in game by using the deck like a stearing wheel. So if something is really far on the left side of my screen I can first steer the deck like a steering wheel and than aim the gyro like normal. Basically this extends the range of motion of what your wrists normally would have.
u/Froggerdog Dude 1 step at a time. I feel you though. Gyro feels amazing when you get it fine tuned. The problem is people really struggle with strafing and gyro aim at the same time so I figured this baby step guide is a good entry point for those that can’t seem to grasp it.