I’ve converted friends and family to the gospel of gyro controls, and I would like to bring the good word to anyone who will listen. Honestly, gyro aiming makes gaming so fun for me. It is silly to think an input method can have such a drastic impact on gameplay, but for me, it personally does. I keep seeing posts about people thinking gyro is wonky, and they can’t get into it. So that’s why I decided to type this up and make it as foolproof as possible.
Like anything new, there is a learning curve. If you’re not willing to play with a different control scheme for at least 3-4 hours, you’ll never be able to determine if it’s better or not. I remember very clearly in the N64 days learning how to strafe in GoldenEye with the silly C buttons. I also remember first learning how to play with two analog sticks on a PlayStation controller. I think people forget that there was an initial learning curve with all 3D navigation. It’s a skill for your brain to process moving with one input, looking with another, and performing actions with several other inputs all at the same time. So, expect a small acclimation period to retrain your brain before you decide it’s not worth your time.
Four primary barriers often hinder the adoption of gyro controls:
- Tracking a moving target
- Moving while tracking a moving target
- Close range tracking vs. far range tracking
- Input methods and settings
While not all barriers will be addressed in this guide, it’s essential to acknowledge them. Typically, individuals attempting gyro aiming confront all four challenges simultaneously, leading to frustration and a return to their previous settings. Instead, this guide will present a beginner method and some intermediate recommendations for users to explore.
Beginner Method Enable ADS Gyro Controls:
- Launch Game:
- Power on your Steam Deck and start the desired game.
- Access Steam Overlay:
- Press the Steam button during gameplay.
- Navigate to Controller Settings:
- Use the analog stick or D-pad to access Controller Settings.
- Enable Gyro Behavior:
- Scroll to “Gyro Behavior” and enable it.
- For multi-input supported games, choose “Mouse” or “Gyro to Mouse.”
- For games without multi-input support, select “Joystick” or “Gyro to Joystick Camera.”
- Access Gyro Settings:
- Navigate to the gear icon beside “Gyro Behavior.”
- Configure Gyro Enable Button:
- Under Gyro settings, choose the button (e.g., left trigger) corresponding to aiming down sights (ADS).
ADS Method and Its Effectiveness: Most games are designed to significantly reduce your walking/strafing speed while aiming down sights (ADS). The benefits of ADS usually include a tighter spread, increased accuracy, and enhanced aim assist in various ways. This method mirrors how Breath of the Wild introduces gyro mechanics and how Astro’s Playroom incorporates them. The reason for its beginner-friendly nature is that nearly all your attention is focused on tracking a moving target. Moving your controller is essentially the only input method required, aside from pulling the left trigger to ADS and the right trigger to fire.
There are a couple of noteworthy aspects about this method and why it works. You are only training your brain in one new skill or input method: target tracking. While you can use your left stick, it tends to be slow. In scenarios where you’re moving rapidly with your left stick input while tracking a moving target, you might find yourself out-strafed beyond your comfortable gyro turning radius (of your wrists). With this method, that scenario rarely occurs.
Avoid Using Your SteamDeck as a Controller: I strongly advise against attempting to learn gyro controls with a SteamDeck as your controller. Dealing with a wiggling screen while trying to acquire a new skill adds an unnecessary layer of difficulty. If you enjoy gyros, you can implement this approach later on, but it’s not recommended for starting. Instead, opt for a gyro-enabled controller and find a stable surface to rest your forearms and elbows, such as an office chair or pillows.
Settings and Tricks:
Gyro Enable Button: If you want to transition from the ADS method to using a controller, you’ll need a button to toggle gyros on and off. When using the SteamDeck, you can utilize the Right Stick or Right Pad Touch. Conceptually, consider the gyro input as a physical mouse. Just as you pick up a physical mouse and move it back to the center when reaching the end of your range of motion or mouse pad, the toggle button or touch option allows you to pick up your “mouse” and center it.
When to Use Mouse Gyro Behavior and When to Choose Joystick: The short answer is that gyro as a mouse is usually preferable. However, in some games where using a mouse and gamepad simultaneously is restricted, gyro as a joystick becomes a secondary choice. The long answer involves understanding that mouse speed can be independently emulated from your stick or trackpad speed. In contrast, gyro as a joystick is directly tied to your in-game camera joystick look sensitivity. Typically, you want a high look sensitivity with your stick so that you can quickly position the target on screen. Once the target is on screen, the gyro should handle the rest of the aiming. Fine-tune gyro and stick speeds independently for optimal results. If gyro as a joystick is the only option, increase the in-game sensitivity and adjust the gyro sensitivity through the Steam Overlay.
Joystick emulation can sometimes be a better option even if mouse emulation is available. Some games remove aim assist when using gyro to mouse emulation options. In games with a lot of close-quarters encounters, aim assist can be superior to mouse and keyboard or mouse emulation. If you’ve played Halo games or Apex, you know that aim assist is highly beneficial when you’re up close and personal, trying to track targets.
**Exciting New Beta Gyro Behavior Methods - Gyro to Joystick Camera & Gyro to Mouse:**These methods come with numerous tweaks, making them my preferred options. The most significant option change, in my opinion, is Gyro Precision Speed. This option establishes a threshold where any physical gyro movement speeds below a certain level result in decreased movement speed in-game. This provides you with three different movement speeds: the first with your stick or trackpad (usually the highest for quick turns), the second with regular movement speed with gyro, and the third with small or subtle movement speeds with gyro being the slowest, offering precision aiming.**Gyro Speed Deadzone options:**If you keep having accidental inputs from the gyro or jitters on the screen from shaking hands adjust this setting. This isn’t meant to be a complete guide on all the different settings and methods/styles of gyro aiming. It’s simply a starter guide for anyone who’s struggled with it and doesn’t understand why. I figure if people enjoy the ADS beginner method enough they can star playing with some of the more advanced settings.
Edit: fixed formatting and stuff.
I’ve been trying it with Apex and I’m still struggling with it but then again I have to use my deck as the controller. Maybe it will take a while for me to get used to it.
u/FiveGuysisBest Did you see what I wrote in this section?
“When to Use Mouse Gyro Behavior and When to Choose Joystick:… Joystick emulation can sometimes be a better option even if mouse emulation is available. Some games remove aim assist when using gyro to mouse emulation options. In games with a lot of close-quarters encounters, aim assist can be superior to mouse and keyboard or mouse emulation. If you’ve played Halo games or Apex, you know that aim assist is highly beneficial when you’re up close and personal, trying to track targets.”
Also these tips I gave some people asking about Doom Eternal tips.
Couple of thoughts:
-
Have you played with the new beta emulations I talked about in this section “exciting New Beta Gyro Behavior Methods - Gyro to Joystick Camera & Gyro to Mouse:”. The benefit of these methods is having several different speed gradiants.
-
Have you tried playing with the track pad? The trackpads have a acceleration momentum feature. Meaning it can tell the difference between a fast and slow swip just like a mouse. Your thumb moves the same distance the turn translates differently in game based on how fast you physically swipe.
-
Have you attempted to play with just a controller instead of the steam deck? I find that large gyro movements get crazy for beginers on the deck because you’re turning the screen while looking at it.
-
If you’re playing with the deck no controller have you played with the yaw & roll? You can turn left and right in game by using the deck like a stearing wheel. So if something is really far on the left side of my screen I can first steer the deck like a steering wheel and than aim the gyro like normal. Basically this extends the range of motion of what your wrists normally would have.
-
Thanks for the guide, very useful. I would be more than happy if someone could provide a similar FAQ for setting up Wii motion controls with Gyro in Dolphin. Tried myself a month back and sadly failed miserably…
Gyro is king, would never buy another controller without it
The new Gyro As Mouse mode is honestly peak gyro. “Precision zone” and the options to choose between ‘world space’, ‘local space’, ‘player space’ are soooo good. Among the thousands of others but most are not new.
(FIY all source games at sensitivity 3 always have 5454 dots per 360)
:)
u/get_homebrewed Yo could you expand on how to best use these settings?
‘world space’, ‘local space’, ‘player space’I personally cannot explain better than the gyro legend himself Jibb Smart on this blog post, and this comment someone gave me on r/GyroGaming
Having used Gyro on another device in Spellbreak happily, I’d point out you can use the Deck as a controller docked with another monitor/projector, which is how I use it regularly. It obviously makes no sense to be tilting the screen and making it hard to see for shooting games. Using it for driving with just that one axis like a steering wheel works great though.
In a shooter, like Deep Rock Galactic, I have the joystick set to flick stick, use the pad for gross turning/viewing, and gyro for precision aiming.
Unlike the OP, I find it totally intuitive, it’s just like how we all move our arms/body/twist when we’re trying to track something naturally. As gamers we learn to suppress that movement and hold still while we just move our fingers, but this allows returning to natural subconscious movements so it’s less of a learning curve rather than learning the motor skills for mouse movement or suchlike.
That said, and not really addressed, tweak the settings to work for you! Hop into AimLabs or similar and adjust settings so you land on targets readily.
Gyro aiming got me back into the FPS genre
I played Arkham knight and the tank fights were annoying. I decided to enable gyro and although I still struggle a bit with it, it was a literal game changer. Those tank fights got way easier as I was able to aim faster and more precise.
Thanks a lot for the guide. Beginner gyro user here. Absolutely love it playing games like Prey, Horizon or Borderlands but I cannot find a way to make it work well for Doom. Every setting I try feel awkward. Any tip?
u/Lindersay Do you use thumbstick or trackpads? The main issue with games like doom is when things get close and personal. I’m guessing mid to far range isn’t an issue for you but when you melee shot gun it gets crazy.
Couple of thoughts:
-
Have you played with the new beta emulations I talked about in this section “exciting New Beta Gyro Behavior Methods - Gyro to Joystick Camera & Gyro to Mouse:”. The benefit of these methods is having several different speed gradiants.
-
Have you tried playing with the track pad? The trackpads have a acceleration momentum feature. Meaning it can tell the difference between a fast and slow swip just like a mouse. Your thumb moves the same distance the turn translates differently in game based on how fast you physically swipe.
-
Have you attempted to play with just a controller instead of the steam deck? I find that large gyro movements get crazy for beginers on the deck because you’re turning the screen while looking at it.
-
If you’re playing with the deck no controller have you played with the yaw & roll? You can turn left and right in game by using the deck like a stearing wheel. So if something is really far on the left side of my screen I can first steer the deck like a steering wheel and than aim the gyro like normal. Basically this extends the range of motion of what your wrists normally would have.
I guess clarify what the main hang up is. I’m making lots of assumptions. Obviously the ADS method I outlined won’t work with doom or boomer shooters.
-
Does this work well with Doom Eternal?
Which button is recommended for ADS?
Is the left trigger the best way to go?
u/QCpezcore Lol I reponded to someone above about this. No ADS won’t work well with doom.
Here is my response to Lindersay:
Do you use thumbstick or trackpads? The main issue with games like doom is when things get close and personal. I’m guessing mid to far range isn’t an issue for you but when you melee shot gun it gets crazy.
Couple of thoughts:
-
Have you played with the new beta emulations I talked about in this section “exciting New Beta Gyro Behavior Methods - Gyro to Joystick Camera & Gyro to Mouse:”. The benefit of these methods is having several different speed gradiants.
-
Have you tried playing with the track pad? The trackpads have a acceleration momentum feature. Meaning it can tell the difference between a fast and slow swip just like a mouse. Your thumb moves the same distance the turn translates differently in game based on how fast you physically swipe.
-
Have you attempted to play with just a controller instead of the steam deck? I find that large gyro movements get crazy for beginers on the deck because you’re turning the screen while looking at it.
-
If you’re playing with the deck no controller have you played with the yaw & roll? You can turn left and right in game by using the deck like a stearing wheel. So if something is really far on the left side of my screen I can first steer the deck like a steering wheel and than aim the gyro like normal. Basically this extends the range of motion of what your wrists normally would have.
I guess clarify what the main hang up is. I’m making lots of assumptions. Obviously the ADS method I outlined won’t work with doom or boomer shooters.
Thx for this response I think touchpads might be the best option I just give up pretty quick and end up using the sticks
-
So you convinced me to try the gyro for the 4th time. I always overshoot my aim with it and straight walks would give me head bobbing. This is the last time I will try gyro. No more.
u/Grimlo6k I promise it’s worth the learning curve. Like I said if you’re struggling with it first try the ADS method I outlined and I highly recommend not using the deck but a controller for the first 3-4 hours with your arms resting on a pillow or armrest.
Please shoot questions so we can help you trouble shoot anything.
Good for people that like it but gyro is not for me, when i play with a controller it’s to relax and not wave my hands around, if i need precision nothing beats mouse and keyboard.
Good thing you can relax playing gyro and you don’t waive your hands around to use it.
Now we get people on the gyro + flick stick train :)
u/Froggerdog Dude 1 step at a time. I feel you though. Gyro feels amazing when you get it fine tuned. The problem is people really struggle with strafing and gyro aim at the same time so I figured this baby step guide is a good entry point for those that can’t seem to grasp it.
Incredible work, thx so much!