oh it’s Been few months from release, some games might have bad optimization even after release for a few updates
here is a list of Alan wake 2 fps with different graphic cards,
https://images.app.goo.gl/FcbYAsMJPNnRfkY18 . Just by looking at the results you can say the game is just too heavy/not optimized
Dev’s make sure the game work for certain hardware sets - and that’s it. Make it work first, maybe optimize later.
We’re in swing of PS4/X1 games no longer made and we got new games utilizing new hardware, tech, and configs only, such as PS5/XSX. So, on PC - gamers are gonna need power on that level of power basically.
Those console systems have 16gb RAM for VRAM and regular-RAM, in its shared-RAM pool - even Steam Decks and the wannabes like ROG Ally have that. So, guess what? Dev’s can utilize that 16gb shared-RAM for whatever, without much care. They want it to use 8+gb VRAM out of the 16GB shared-RAM, they can.
We pay for it on our end (as consumers), as NVidia also keeps skimping on VRAM-count for GPU’s, as they just keep trying to make profit after profit here. We need better cards w/ more VRAM in the lower tiers namely. If you want better GPU’s w/ more VRAM, NVidia makes gamers pay through the nose for them.
We literally had 8gb GPU’s in the desktop GTX 1070 for years…yet even in the RTX 3070 desktop some 2 gen’s later, that still had 8gb VRAM. That should’ve had 12gb VRAM at least, TBH - as even some games like RE Village, RE2 Remake, RE3 Remake, RE7 Gold, and Watch Dogs Legion all could use 10+gb VRAM even at 1080p…and these ain’t the most recent of titles.
It’s only gonna get worse, as you have stuff like Lumen in Unreal Engine 5. We have games like Immortals of Aveum and Remnant 2 which basically require DLSS, FSR, XESS, or some upscaler to run worthwhile (i.e. at 60fps) - since most of these are Ray-Tracing based and/or might support Mesh Shaders.
I doubt this would run Alan Wake 2 that well; newer games are brutal.
Alan Wake 2 is lucky if it hits 40fps at Lowest settings at 720p - ouch.
See this - https://www.youtube.com/watch?v=mWCM-Q5X8Wg
im not sure what game is Alan wake 2. if its not released yet, then it might have some optimizing problems
Alan Wake II for PC right now only on Epic Store; exclusive over there.
It’s one of the most demanding games on the market.
It’s a sequel to legendary cult-classic survival-horror game Alan Wake by Remedy.
You should know, Remedy - who also made Max Payne 1 and 2; Control; Quantum Break.
oh it’s Been few months from release, some games might have bad optimization even after release for a few updates
here is a list of Alan wake 2 fps with different graphic cards, https://images.app.goo.gl/FcbYAsMJPNnRfkY18 . Just by looking at the results you can say the game is just too heavy/not optimized
Most newer games will likely NOT be optimized.
Dev’s make sure the game work for certain hardware sets - and that’s it. Make it work first, maybe optimize later.
We’re in swing of PS4/X1 games no longer made and we got new games utilizing new hardware, tech, and configs only, such as PS5/XSX. So, on PC - gamers are gonna need power on that level of power basically.
For example - Alan Wake 2 is using Mesh Shaders which basically make it require 6gb RTX 2060 GPU’s and 8gb AMD RX 6600 XT and up. https://www.techpowerup.com/315149/psa-alan-wake-ii-runs-on-older-gpus-mesh-shaders-not-required#:~:text=AMD’s%20Radeon%20RX%206000%20series,5700%20XT%20delivers%20unplayable%20results.
https://www.pcgamer.com/mesh-shaders-explained/#:~:text=Unreal%20Engine%205%20uses%20mesh,system%2C%20not%20as%20a%20replacement.
Those console systems have 16gb RAM for VRAM and regular-RAM, in its shared-RAM pool - even Steam Decks and the wannabes like ROG Ally have that. So, guess what? Dev’s can utilize that 16gb shared-RAM for whatever, without much care. They want it to use 8+gb VRAM out of the 16GB shared-RAM, they can.
We pay for it on our end (as consumers), as NVidia also keeps skimping on VRAM-count for GPU’s, as they just keep trying to make profit after profit here. We need better cards w/ more VRAM in the lower tiers namely. If you want better GPU’s w/ more VRAM, NVidia makes gamers pay through the nose for them.
We literally had 8gb GPU’s in the desktop GTX 1070 for years…yet even in the RTX 3070 desktop some 2 gen’s later, that still had 8gb VRAM. That should’ve had 12gb VRAM at least, TBH - as even some games like RE Village, RE2 Remake, RE3 Remake, RE7 Gold, and Watch Dogs Legion all could use 10+gb VRAM even at 1080p…and these ain’t the most recent of titles.
It’s only gonna get worse, as you have stuff like Lumen in Unreal Engine 5. We have games like Immortals of Aveum and Remnant 2 which basically require DLSS, FSR, XESS, or some upscaler to run worthwhile (i.e. at 60fps) - since most of these are Ray-Tracing based and/or might support Mesh Shaders.
yeah its 3050 and it’s expected
yet I believe 3050 can run at least 70% of AAA with 60+ fps in ANY settings
Tbh I don’t care about gaming tho im buying this laptop for programming and video editing I already have a ps5 so I don’t like playing on pc/laptop
Definitely gonna need more ram for video editing. 32gb is kinda the new standard these days.
You’re right but im totally a newbie to video editing so I don’t think i need 32gb ram, i already have an extra 8gb ram from my brother