• AgeOk2348@alien.topB
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    10 months ago

    Nintendo figured this out on a roided up gamecube in 2012! Sony get your shit together!

    • MnamesPAUL@alien.topB
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      10 months ago

      Man, I hadn’t even thought about the gamepad, but you’re right, and from what I hear it worked pretty flawlessly from day one

    • lysander478@alien.topB
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      10 months ago

      I think it’s been selling alright in Japan, so that’s probably why they thought it’d be a good idea. They’re also making quite some margin on the device.

      I’m still somewhat surprised they did it that way instead of making a low margin device designed to sell cloud subscriptions, but I guess in Japan at least they read the market as wanting just the in-home streaming to sell PS5 consoles with the barrier to entry not being price (so $700 is fine) but just the console itself being connected to a TV they could use.

  • bryf50@alien.topB
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    10 months ago

    Main thing I don’t get is not supporting wifi 6 on a streaming product at this stage. It’s not a matter of it not being bandwidth limited. Wifi 6 includes protocol improvements specifically for lower latency.

    • OSUfan88@alien.topB
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      10 months ago

      To me, that’s not the biggest issue. It’s not having direct wi-fi communication. Wii U did this perfectly in 2012, with it having only 1 frame of latency.