I’m gonna get downvoted to oblivion for this…

I just got my new OLED and weirdly enough, upon booting it I saw something that I didn’t even think of till now. With the new OLED, the sub-pixel arrangement is slightly different than the LCD, and it’s causing white edge (specially on text) to have this green/magenta fringing. It’s extremely faint, and it’s not particular to the Steam Deck since I know of other OLED panels that have the same fringing. However I have heard zero mention of this and I have to say that although this matters close to nothing while playing videogames, it’s something I do see with subtitles.

With this out of the way, the screen looks amazing and I’m more than ready to sell and replace my LCD deck now. I hope the technology gets there where this isn’t an issue anymore!

Steam Deck LCD

Steam Deck OLED

  • BujuArena@alien.topB
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    1 year ago

    What’s the correct subpixel arrangement to specify for text rendering in KDE Plasma for this? I don’t see an option that’s good for 2 colors side by side on top and 1 below.

  • ulsd@alien.topB
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    1 year ago

    the middle part of the A on the LCD also kinda looks like its flipping the bird

  • CasualObserver2021@alien.topB
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    1 year ago

    I noticed it immediately upon seeing the boot animation. Noticed colors on the edges of the white parts. Won’t bother me during gameplay though

  • DigGumPig@alien.topB
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    1 year ago

    Do you think applying a matte screen protector could help mitigate the issue ? Since it will blur out a lot of the sharpness of pixel edges or introduce what would be commonly referred to as “free antialiasing”

  • gobolin-deez-nuts@alien.topB
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    1 year ago

    Yep, this is why I will be skipping the steam deck OLED and buying an OLED monitor for my original steam deck instead. I use the steam desk as a mini-PC more than as a handheld, so the text fringing and burn-in risk is not something I want for a secondary desktop display. I look forward to seeing a higher-res, improved LCD screen in future revisions, hopefully with a new SOC so we can get away from 800p.

    • Xile350@alien.topB
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      1 year ago

      Just know that oled monitors will still have those same issues. I only know this because I’ve been thinking about getting one while they are on sale and text drinking and burn in are my 2 worries since I will use it for work and gaming.

  • scytob@alien.topB
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    1 year ago

    This sort of issue is why i sent an Alienware QD-OLED monitor back - it was terrible for productivity (think color fringing) for gaming i don’t tend care or notice.

    This can be fixed at OS level, hopefully valve does that.

    MS seem to be ignoring the issue on desktop monitors, despite several decades ago windows having settings for different sub pixel layouts

  • NMDA01@alien.topB
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    1 year ago

    i hate how we have to tip toe our way for a criticism. we all love the steam deck, but we should be able to voice an opinion without inserting praise in fear of “getting downvoted to oblivion”

  • sifren2@alien.topB
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    1 year ago

    Probably because SD screens are designed as vertical screens and are used horizontally. If you ever boot into bios or check screen orientation in display orientation you’ll see signs that hints to this.

  • kadupse@alien.top
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    1 year ago

    The extremely noisy greys are also pretty annoying.

    This, compounded with the subpixel matrix, at this resolution and screen size, creates the illusion the display is covered by a thin layer of dust, or that the outlines of objects (or thin text) are missing dots.

  • ethaniscurious@alien.topB
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    1 year ago

    Ohh cool im not crazy, i noticed this but didnt think to mention it or know it was due to subpixel layout

    • mouxo_mouxo@alien.topOPB
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      1 year ago

      this is probably me moving the microscope slightly when trying to press the Capture button