I got SteamOS 3.5.7 on my Steam Deck OLED and after installing Appimage of Yuzu through Emudeck, I realized how much better my games run compared to Flatpak I was using for 1.5 years on my Deck LCD. That is not my point here though.

I installed Decky Loader and with setting SMT off/on governor on perfromance from scheduling, it gave me 1fps more in games like Zelda 2 (new one), Kirby and Persona5R (I already got it on Steam but wanted to try out the Switch version too. Steam version is just better. Buy that (-captain obvious)). They gave me max 1 fps more and still had some stutters sometimes. The only thing that stopped most of my stutters was Cryoutilities 2 (without VRAM 4GB) and capping GPU clock to 800-1200mhz.

Has SMT off, Governor on performance and capping CPU GHZ to 3.5 become obsolete or did I do something wrong?

Results I remember:

Zelda 2. Cave 25-30fps docked gpu lock

Persona5R first 15 minutes handheld 60fps with gpu lock (dock was 40-50fps and characters became slower)

Kirby 40-60fps if I remember correctly. 40 when it was making shader thingy

Bayonetta 1-2, Between 50-60 I think.

and some more games

SMT off/on + Governor on performance + CPU lock at 3.5GHz made 0 difference. Max 1fps more with all these 3 settings on.

It was actually fun to not play around with those settings. I just had to leave my refresh rate at 90hz and cap the game to 45fps for Bayonetta 1 and 2. Zelda 2 and hyrule warriors age of calamity 27fps => 81hz (weirdly enough, it was smooth enough)

Question: your experience?

  • TheGantrithor@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Well the stutter in emulation is usually because of the shader cache building. So the more you play it and encounter objects, the smoother it plays.

    In SteamOS 3.5 the SMT bug was fixed. So it is no longer necessary to toggle it.