Think about it, only SteamOS 3.5 and above have HDR support and some features like the unified framerate limit the Steam Deck OLED is rocking.
Valve wouldn’t release this new console without having those features shipped to stable.
Think about it, only SteamOS 3.5 and above have HDR support and some features like the unified framerate limit the Steam Deck OLED is rocking.
Valve wouldn’t release this new console without having those features shipped to stable.
I just want the shader cache reduced!!!
I think we are not gonna get it since they said practically nothing and the update is on 3.5.2 at beta iirc, they sell machines with more storage so people wouldn’t complain
The new Mesa feature would enable Valve to shrink the shader cache packages. Enabled doesn’t mean done, it just means they can start. So I agree with you that our caches aren’t gonna magically shrink the day 3.5.x comes out, but that doesn’t mean they won’t in the near future.
My guess is that once 3.5 is out of its initial release window, Valve will start rebuilding the packages to take advantage of the pipeline feature, starting with the most-played games first. We’ll get a blog post (or a bullet point within one) telling us that we’ll see our caches shrink over time, but I doubt there’ll be a big-bang deployment of smaller packages.
Just remove it from the downloads tab on desktop mode in steam settings.
If you don’t play any AAA games on Steam Deck that are as heavy as Dead Space, then it’s not too much a difference without them. Also make sure to delete the cache folder afterwards too.
I’ve been playing without shader caches for a few months and it’s really just AAA way too heavy games that truly need them. Otherwise your loading screens might be a little bit longer.
But for the likes of Dead Space remake. You NEED them or it will crash hard and only from walking a few steps.
Should still be an option to delete in gaming mode like the decky plugin does. And so many of my games will stutter without them. The craziest one: Phasmophobia has the largest shader cache I’ve seen, at over 6 gigs. I think the whole game is like 20 gigs?
That’s a developer issue.