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While we previously reported that Alan Wake 2 requires mesh shader support, it turns out Remedy implemented a fallback path for older GPUs that seems to work okay. Performance isn’t great, and one of the graphics options (post-processing quality) gets grayed out, which means certain computations aren’t done.
We noted the game looked blurrier and perhaps grainier as well on the RX 5700 XT. But it was still technically playable, at 1080p with FSR2 Quality upscaling, if you want to give it a shot. Average fps was tolerable at medium settings, but 1% lows were only quite poor and there was noticeable stuttering and hitching. Perhaps that’s due to the drivers, or more likely just the workarounds for the lack of mesh shader hardware.
5700XT doesn’t have DX12U, but it embraced aspects of DX12 much more than Pascal. Then again, pascal is much older than 5700XT and I remember how back then, a game being native DX12 was an event, much like a game being fully path traced
The newer athitecture of the RDNA1 still pulling its weight here even without Mesh Shaders.
Pascal GPU’s that are faster on paper but older like the 1080ti are DOA in this game though.
It helps it not running the same settings as the 2060s
https://www.tomshardware.com/features/alan-wake-2-will-punish-your-gpu
I mean thats fair.
I just don’t get why my comment got downvoted into oblivioun haha. I was comparing RDNA1 and Pascal.
5700XT doesn’t have DX12U, but it embraced aspects of DX12 much more than Pascal. Then again, pascal is much older than 5700XT and I remember how back then, a game being native DX12 was an event, much like a game being fully path traced